

Crush is a seven channel composited video and animation that takes inspiration from the game Candy Crush in the form of candy and sexual undertones. The work is edited to reflect the dynamics of the act of sex and lasts 7 minutes (the average time for intercourse in the United States at the time). The word "Candy" is oftentimes used as a metaphor for money, sex, and drugs. Obsession is being explored in the piece.